![]() * econf: updating armagetronad-0.3.0/config.sub with /usr/share/gnuconfig/config.sub * econf: updating armagetronad-0.3.0/config.guess with /usr/share/gnuconfig/config.guess Total: 1 package (1 new), Size of downloads: 0 kB games-action/armagetronad-0.3.0-r1 USE="opengl -debug -dedicated -moviepack -moviesounds" LINGUAS="-de -en -en_GB -en_US -es -fr" 0 kB These are the packages that would be merged, in order: Hi i'm getting the same, have tried emerging arma with -~amd64 and same results. Posted: Fri 12:02 am Post subject: compile failure Thanks for the -~x86 keywords workaround. It still checks for FT_Free which is not callable anymore in recent Freetype versions. Synced right now from the armagetron overlay. ![]() * ERROR: games-action/armagetronad-0.3.0-r1 failed. yesĬhecking for location of FTGL includes. :-SĬhecking for FT_Render_Glyph in -lftgl. We wouldn't be in the Land of Having Blown Up if we didn't blow up now would we?!? ~Wembleyīuilt 0.3 from armagetron overlay a week or so ago no problems. Saving the world, one kilobyte at a time.Ĭurrent unstable build still complains about missing freetype. I've had this problem with the ~x86 armagetronad ebuilds for as long as I can remember. I don't know what, if not media-libs/freetype, that the error might be referring to. Thing is, that freetype is installed (2.3.5-r2). Problem two: Now I get the following error: Code:Ĭonfigure: error: You need the library freetype to compile Armagetron. Solved Added media-libs/sd-mixer to deps in ebuild it got installed and armagetron config-check could continue. Problem one: package needs SDL mixer installed. ![]() Trying to install armagetronad 0.3.0-r1, ebuild from Armagetronad overlay. Posted: Sat 10:16 am Post subject: Armagetronad 0.3.0-r1 compile failure Gentoo Forums Forum Index Unsupported Software (10.Gentoo Forums :: View topic - Armagetronad 0.3.0-r1 compile failure True-moviepack-no-walls-3.zip Essential textures and settings! (253.79 KiB) Downloaded 269 times vector-drawings.zip Vector drawings, non-essential bonus. While he put this section in his unreleased moviepack, I opted to eliminate it and took liberties with the size and spacing of other elements - a compromise to make the moviepack more workable for me. I, along with ColdCutz above, were able to recreate part of the rim wall that is obscured in the movie. There movie hides a good 25%-30% of the grid from the camera, so this is an interpretation and not to scale. It is not good enough to be accurate, but it must also be playable. After I locked down the base colors, I pushed them around until the contrast between the trails (brighter), floor and rim felt good. I took dozens of screenshots of the movie, then took an average of the colors in different scenes since there is considerable variance in brightness and temperature. I spent a lot of time getting the colors right. The textures are so wide you can't fit them all on a 500x500 grid, so use a minimum of size factor 1. The following is me rambling about art, so ignore this if you just came for the moviepack. The following posts will contain the rim textures. I'll start with the smaller files here, plus a bonus for you designers: the vector drawing I used to make this (created with Inkscape). Keep in mind the ultimate experience involves cycle models and sounds not in this thread. If people have a hard time with these large textures, I'll make some low-resolution ones. The rim textures are massive and noisy, just how I like them (1.3MB!). But, you can get the whole thing as one 6MB download, here, for a limited time. Unfortunately, the files are so big I'll have to split them up in this thread. I present to you the TRON Ultimate Experience (TR.U.E.) Moviepack. There have been some close copies: edd wrapped a movie inspired theme around his awesome cycle models, biobern came a little closer with his attempt (but the rim was incomplete and the colors off), and ColdCutz came the closest with an almost exact copy - but never released the files! We have yet to have a true, movie accurate moviepack for Armagetron.
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